Jump to content

History: Difference between revisions

From ChronoVale Wiki
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
== Origin ==
== Origin ==


ChronoVale can be dated all the way back to 2025 February 2, with this Discord message:
ChronoVale can be traced back to 2 February 2025, following this Discord exchange:
[[File:ChronoVale Origin Discord.png|frameless|center]]
[[File:ChronoVale Origin Discord.png|frameless|center]]


Line 16: Line 16:
:[[Prysmiq]]: More of a MMORPGish server if you know what i mean. But since we are going to be about 4-7 Developers we might code 2 things at a time
:[[Prysmiq]]: More of a MMORPGish server if you know what i mean. But since we are going to be about 4-7 Developers we might code 2 things at a time


The next day, the main server (that's still being used today) was purchased and development has officially started.
The following day, the main server (which is still in use today) was purchased, marking the official start of development.


== Pre-ChronoVale Era ==
== Pre-ChronoVale Era ==


During this time, the server wasn't called ChronoVale yet, and it was under the ownership of the original investor.
At this stage, the project was not yet called ChronoVale and remained under the ownership of the original investor.


The first few days were spent with trying different map generation to find a potential map for the server using a plugin called Iris. Eventually, the first map layout was proposed on 2025 February 7:
The initial days focused on experimenting with different world generations to find a suitable map, using a plugin called Iris. This process led to the first proposed map layout on 7 February 2025:


:[[Mester]]: so i did some thinking, i think this would be a cool layout for the map
:[[Mester]]: so i did some thinking, i think this would be a cool layout for the map
Line 38: Line 38:
[[File:First Map Layout.png|thumb|center]]
[[File:First Map Layout.png|thumb|center]]


Actual development started with dialogues, the first gameplay system that's still part of the game today.
Early development began with dialogue systems, which became the first gameplay feature and remain part of the game to this day.


[[File:First Dialogue.png|thumb|center]]
[[File:First Dialogue.png|thumb|center]]


On 2025 February 13, monsters were implemented for the first time.
Monsters were implemented for the first time on 13 February 2025.


[[File:First Monsters.png|thumb|center]]
[[File:First Monsters.png|thumb|center]]


== Acquisition and rebranding to ChronoVale ==
== Acquisition and rebranding to ChronoVale ==


On 2025 February 14, a rebranding process has begun where the server was officially rebranded to ChronoVale and the hardware was purchased from the original investor. This is also the same time obsium was first created, originally meant to be the new server name, but later reused as a lore device (it's also used for some internal development).
On 14 February 2025, the project underwent a rebranding and was officially named ChronoVale. At the same time, ownership of the hardware was transferred from the original investor. During this period, the concept of obsium was introduced, initially intended as the new server name, but later repurposed as a lore element and for internal development use.


A day later, the transition finished and with that came the first implementation of abilities.
The transition concluded the following day, alongside the first implementation of abilities.


[[File:First Ability.png|thumb|center]]
[[File:First Ability.png|thumb|center]]


This was also the time the map concept was redefined: the generated map was ditched, and the new plan became a human-made island-like map.
Around this time, the overall map concept was revised. The procedurally generated world was abandoned in favour of a fully handcrafted, island-based design.


The first map following that idea was created on 2025 March 25. It wasn't island-like at the time and was scrapped later to be replaced by a new map that's used as the first island today.
The first map based on this idea was created on 25 March 2025. As it did not yet reflect the intended island structure, it was later scrapped and replaced by the map currently used as the first island.


[[File:Second Map.png|thumb|center]]
[[File:Second Map.png|thumb|center]]


The first plan for pets was created on 2025 April 2 and later implemented in July.
Initial plans for a pet system were drafted on 2 April 2025 and were later implemented in July.


[[Mester]] was promoted from Developer to Founder on 2025 April 28. On the same day, housing and guilds were first laid out.
On 28 April 2025, [[Mester]] was promoted from Developer to Founder. On the same day, early concepts for housing and guilds were introduced.


== Pre-alpha stage ==
== Pre-alpha stage ==


On 2025 June 29, [[Nearlycool]] joined as Community Manager. Development slowed down a bit with the only new major feature being collections. Emojis were also set up during this time.
On 29 June 2025, [[Nearlycool]] joined the team as Community Manager. Development slowed during this period, with collections being the only major new feature. Emojis were also set up at this time.


The alpha map was created on 2025 September 6, the same map that's used as the first island. The next day, alpha stage was officially started.
The alpha map, which remains in use as the first island, was completed on 6 September 2025. The alpha stage officially began the following day.


[[File:Alpha Map.png|thumb|center]]
[[File:Alpha Map.png|thumb|center]]


On 2025 September 15, [[Nearlycool]] has temporarily left, but came back on 2025 December 22.
[[Nearlycool]] temporarily stepped away on 15 September 2025, before returning on 22 December 2025.


The alpha final boss and auction house were both developed during this time, with the latter being finished on 2025 December 6.
During this period, the alpha final boss and the auction house were developed, with the auction house being completed on 6 December 2025. The hosting infrastructure was also modernised through the introduction of interior servers, and early lore concepts were established in November.


The hosting structure was also modernised with interior servers being introduced and early lore was planned out during November.
On 9 December 2025, the server was published on [https://minecraft-server.eu Minecraft Server], a popular German Minecraft forum. However, the whitelist was unintentionally left disabled, resulting in ten players joining during active development.


On 2025 December 9, the server was published on [https://minecraft-server.eu Minecraft Server], a popular German Minecraft forum. However, whitelist was left turned off and this caused 10 people to join the server during active development.
Work on dungeons began the following day.
 
The next day, work on dungeons began.

Latest revision as of 22:45, 23 December 2025

Origin

ChronoVale can be traced back to 2 February 2025, following this Discord exchange:

Prysmiq: Would you potentially be interested in a relatively big project of mine. Where we got a budget for a Minceraft Server? It would be mutli-language (For now English & German)
Prysmiq: We aso have an Investor by our side
Prysmiq: Who would fund that Project
Mester: sure, sounds fun
what type of server is it (minigame, pvp, whatever else there is)
Prysmiq: More of a MMORPGish server if you know what i mean. But since we are going to be about 4-7 Developers we might code 2 things at a time

The following day, the main server (which is still in use today) was purchased, marking the official start of development.

Pre-ChronoVale Era

At this stage, the project was not yet called ChronoVale and remained under the ownership of the original investor.

The initial days focused on experimenting with different world generations to find a suitable map, using a plugin called Iris. This process led to the first proposed map layout on 7 February 2025:

Mester: so i did some thinking, i think this would be a cool layout for the map
green indicates capitals
light blue is early area (low level monsters, easy quests etc.)
orange is early-mid area (slightly more difficult monsters, stronger abilities)
red is mid-late area (strong monsters, difficult quests)
dark red is late area (very strong monsters and bosses, quests are very difficult to complete, this is also where the last bossfight is)

Early development began with dialogue systems, which became the first gameplay feature and remain part of the game to this day.

Monsters were implemented for the first time on 13 February 2025.

Acquisition and rebranding to ChronoVale

On 14 February 2025, the project underwent a rebranding and was officially named ChronoVale. At the same time, ownership of the hardware was transferred from the original investor. During this period, the concept of obsium was introduced, initially intended as the new server name, but later repurposed as a lore element and for internal development use.

The transition concluded the following day, alongside the first implementation of abilities.

Around this time, the overall map concept was revised. The procedurally generated world was abandoned in favour of a fully handcrafted, island-based design.

The first map based on this idea was created on 25 March 2025. As it did not yet reflect the intended island structure, it was later scrapped and replaced by the map currently used as the first island.

Initial plans for a pet system were drafted on 2 April 2025 and were later implemented in July.

On 28 April 2025, Mester was promoted from Developer to Founder. On the same day, early concepts for housing and guilds were introduced.

Pre-alpha stage

On 29 June 2025, Nearlycool joined the team as Community Manager. Development slowed during this period, with collections being the only major new feature. Emojis were also set up at this time.

The alpha map, which remains in use as the first island, was completed on 6 September 2025. The alpha stage officially began the following day.

Nearlycool temporarily stepped away on 15 September 2025, before returning on 22 December 2025.

During this period, the alpha final boss and the auction house were developed, with the auction house being completed on 6 December 2025. The hosting infrastructure was also modernised through the introduction of interior servers, and early lore concepts were established in November.

On 9 December 2025, the server was published on Minecraft Server, a popular German Minecraft forum. However, the whitelist was unintentionally left disabled, resulting in ten players joining during active development.

Work on dungeons began the following day.